Ability Generation

Each Element Ability has access to one to two "generations" to denote them, from first to third generation. Each generation has different means of accessing their ability or where their ability is used from.

First Generation - This Generation is the most common amongst the 5 main element abilities. Users in this category are able to summon their element from their bodies skin or limbs. The drawback to this generation is usually the element has the potential to "run out" when overused (i.e fire can cause users to "overheat", lightning to numb their bodies. etc).

Second Generation - This Generation is the second common amongst the 5 element abilities. Users in this category are able to use their element from external, pre existing sources. This generation is the most limited among the 3 generations and their drawbacks mostly come from the inability to create their element from their bodies. This generation makes up for this with better energy control.

Third Generation - The least common of the 3 Generations, users in this category can both control their element from their body and outside sources. Third Generation users also have the added bonus of being able to generate their element passively from within their bodies, making it harder for them to overuse their element. The drawbacks of this category are very few, but mainly stem from energy control issues.